No more big daddy here…only a locked up sorceress and a floating city.
I absolutely loved the first Bioshock. The blend of RPG, FPS and storytelling and just the right amount of creepiness was just up my alley. Don’t tell anyone, but having a splicer attack in those downtrodden toilets with the flickering lights gave me a bit of a fright. I just loved picking up those snippets of a life once known.
I tried to give Bioshock 2 a good go, but it just wasn’t pulling it for me. You’re a Big Daddy, and you’re helping the Little Sisters instead of harvesting them (no, not me! I saved them!) but it was pretty much more of the same. The completionist in me won’t let up, but I picked up Bioshock Infinite shortly after release . Rave reviews and stunning visuals, I just had to see it for myself.
Booting up the game on max graphic settings, Colombia, the floating city was a sight to behold. As you wander upon it’s quaint little streets adorned with street stalls, ladies in dresses and kids gossiping, there’s a feeling of peace and appreciation for the beauty of the city. Eavesdropping on conversations and exploring every inch of the town is a rewarding experience.
However, it all takes a turn for the worst as an announcer hands us a ball to throw at a tied up black man and a white woman who had ‘relations’. Under all the majestically floating balloons and the grandeur of the city, Colombia holds a dark secret – its cult-like following for the Prophet Comstock, an evil man, and a blatant racist.
It’s major revelations like this that you will encounter many times throughout the game, that makes Bioshock Infinite a rewarding experience. Nothing is as it seems in Colombia, and that especially holds true with Booker and the girl he was sent to rescue, Elizabeth. Once your lovely companion starts encountering tears in time, changing the time-space continuum and walking into alternate realities, Bioshock Infinite’s multi-layered story begins to unfold, willing you to find out it’s secrets.
Elizabeth is probably one of the best NPC characters ever made, as she doesn’t need protecting in a fight but instead, throws you ammo, salts, and health whenever you need it. As you wander the streets, she makes comments on the surrounds and its inhabitants and finds you money and valuable lockpicks.
Through it’s sci-fi like story, magic induced FPS gameplay and wondrous setting, Bioshock Infinite is an experience that should not be missed. I finished the game yesterday, and like most other players, it has left a lasting impression that transcends the simple gaming experience into wondering about the universe itself and the flow of time and space.
A major contender for the Game of the Year, I can’t wait to see what the DLC has in store for us as a supplement to the incredible story that is Bioshock Infinite.
However, one issue that I’ve felt has been brushed over by critics and players alike, the evidence, blatant racism has been covered in my article on MMGN: Bioshock Infinite: Was the racism neccessary?